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How to use Lua scripts

1. General

1.1 Purpose

  • This manual helps you create and run Lua scripts on emDrive.
  • It also informs you about any warnings and known issues.

1.2 Scope

  • The manual covers Lua scripting features, including how to:
    • Download scripts
    • Control scripts
    • Debug scripts
    • Use functions provided by the emDrive library
  • It also lists known issues and limitations of the scripting functionality.

1.3 Important Note

  • This manual assumes you already know Lua and emDrive Configurator software.
  • It is valid for Lua version 5.4. For more details on Lua, visit:

2. emDrive library

2.1 General

The emDrive library is used instead of the standard Lua libraries. This library includes some functions that are identical to those in the standard Lua library, some that have been modified, and others that are unique to emDrive.

Do not overwrite the emDrive library functions and variables.

The emDrive library is organized into different sets, each focused on a specific group of functionalities. This section will describe these sets and their functions and variables in detail.

Here is an example of how to use a library function. This example will show a legend that explains how to read the prototypes of library functions. Words in blue represent variable types, such as arguments or return values. These types follow standard Lua conventions, with the addition of the "integer" type, which represents whole numbers.

When your script calls a function from the emDrive library, the arguments you provide must match the prototype exactly, including the type and, for tables, their structure. If they do not, an error will occur.

number | nil ret1, boolean ret2 = Namespace.FunctionName({integer arg1Field1, string arg1Field2} arg1, 
{integer, integer, integer [5:5-11], integer [13]} arg2, [, string arg3], arg4…)

This is an example of a function named Namespace.FunctionName. It takes in: 2 fixed arguments, 1 optional 
argument and a variable number of arguments. It also returns 2 values where the first can also be nil.

 

Name

Description

Arguments

arg1

Table with two named fields arg1Field1 of type integer and arg1Field2 of type string.

arg2

Table with unnamed fields with all integer types at index 1, 2, 5 with size 1 to 7 and 13.

arg3

Optional string argument.

arg4

Variable number of arguments of any type.

Returns

ret1

First returned value which can be either a number type or nil.

ret2

Second returned value which is of boolean type.

Functions can be called with more arguments then expected in which case excess arguments are ignored.

The emDrive library can raise errors in addition to those raised by the Lua kernel, such as accessing nil values. These library errors usually occur when the type or value of an argument does not match what is expected.

For each function in the emDrive library, the possible errors (exceptions) and the conditions that cause them will be listed.

2.2 Functions

2.2.1 Base

This library provides base script functionality that is not specific to any part of the emDrive hardware (HW) or firmware (FW).

Error(string message [, integer level])

The Error function raises an error with a custom message and specifies the level of the error position. It is useful for throwing exceptions, such as for debugging purposes. This function is equivalent to the standard error() function in Lua and never returns.

Table 1: Error() prototype description

 

Name

Description

Arguments

message

Error message shown.

level

Specify how to get the error position:

·         0, error position is not added,

·         1 (default), the error position is where the error() function was called,

·         2 points the error to where the function that called error() was called,

·         and so on…


2.2.2 I/O

This library works with two main objects: Lua__IO_Input and Lua__IO_Output. These objects facilitate communication between the script and the external world, such as displaying messages or providing debugging arguments to the script.

  • Access: These objects can be accessed via the CANopen index 0x2040.
  • Purpose:
    • Lua__IO_Input: Used to input data into the script.
    • Lua__IO_Output: Used to output data from the script.

By using these objects, the script can efficiently exchange information with external systems.

I/O library objects

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number | string | nil value = IO.Read([option…])

You can read values from the input object using specified options.

Options:

  • When the 'n' option is selected, if the value cannot be converted to a number, nil is returned.
  • By passing an integer, you can read that many number of characters.

This function is equivalent to the standard io.read() function in Lua.

Table 2: IO.Read() prototype description

 

Name

Description

Arguments

option

How to interpret the input string:

·         ‘n’ as a number,

·         ‘l’ (default) as one line string without newline,

·         ‘L’ as one line string with newline if exists,

·         ‘a’ as string of all text,

·         0, 1, 2, … as number of characters.

Returns

value

Interpreted input.

Table 3: IO.Read() exceptions

Exception

option is not an integer nor a string.

option is a string longer than 1 character.

option is a string but not one of the valid values.

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IO.Write(string text…)

You can write text to the output object using this function.

  • Behavior:
    • If the text is short enough, it is appended to the existing output string.
    • If the text is too long, the existing output string is overwritten.

This function is equivalent to the standard io.write() function in Lua.

Table 4: IO.Write() prototype description

 

Name

Description

Arguments

text

Text to write to output object.

Table 5: IO.Write() exceptions

Exception

text is not a string.

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IO.Print(object…)

This function converts an object to a string and then writes the result to the output object.

This function is equivalent to the standard print() function in Lua.

Table 6: IO.Print() prototype description

 

Name

Description

Arguments

object

Objects to convert to string and write to output object.

2.2.3 Time

This library provides functions for time keeping and inserting delays in your scripts.

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integer time = Time.GetMs()

This function retrieves the current time in milliseconds since the device was powered on. The maximum value is limited to 2³² – 1.

Table 7: Time.GetMs() prototype description

 

Name

Description

Returns

time

Elapsed milliseconds since power on.

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Time.WaitMs(integer time)

This function halts the script execution for a specified amount of time using this function.

Table 8: Time.WaitMs() prototype description

 

Name

Description

Returns

time

Milliseconds to wait.

Table 9: Time.WaitMs() exceptions

Exception

time is negative or 0.

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integer newStartTime = Time.WaitMsUntil(integer startTime, integer waitTime)

This function halts script execution for specified time from the provided starting time. This function can be used to implement periodic execution independent of logic execution duration.

Table 10: Time.WaitMsUntil() prototype description

 

Name

Description

Arguments

startTime

Time (milliseconds) from which waiting time is measured.

waitTime

Milliseconds to wait.

Returns

newStartTime

Time (milliseconds) at which script was halted.

Table 11: Time.WaitMsUntil() exceptions

Exception

startTime is negative or 0.

waitTime is negative or 0.

2.2.3 CAN

This library is used to establish communication and transfer data over CAN. It provides functionality to send and receive CAN messages.

Note: This library does not support CAN FD (Flexible Data-rate).

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This library supports two modes of operation for CAN communication. The mode is selected during the initialization of CAN.

Table 12: CAN modes of operation

Mode

Description

CAN_RX_TX

CAN shall be used to send and receive messages (user is required to implement CAN.Received(message) function).

CAN_TX_ONLY

CAN shall be used only to send messages.

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CAN.Initialize(mode, boolean useExtendedFrame [, integer rxID, integer rxIDMask])

To use CAN communication, initialize CAN with this function. It can be called multiple times with different arguments, but only the last configuration will be used.

  • rxIDMask Argument: Required only when the operating mode is set to CAN_RX_TX.
Table 13: CAN.Initialize() prototype description

 

Name

Description

Arguments

mode

CAN mode of operation (see Table 12).

useExtendedFrame

Will extended frames be transferred?

rxID

Frame ID to receive.

rxIDMask

Receive filter ID mask.

Table 14: CAN.Initialize() exceptions

Exception

mode is not one of the valid values.

useExtendedFrame is not boolean.

rxID is not an integer.

mode is set to CAN_RX_TX and rxIDMask is not an integer.

CAN initialization failed (should never happen).

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CAN.Send(integer id, {integer [1:1-8]} data)

Use this function to send a CAN frame with a specified ID and data.

Table 15: CAN.Send() prototype description

 

Name

Description

Arguments

id

Sent frame ID.

data

1 to 8 bytes of data.

Table 16: CAN.Send() exceptions

Exception

id is not an integer.

data is not a table.

Length of data is more than 8.

Value of data is not an integer.

Value of data is more than 0xFF.

CAN send failed (should never happen).

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CAN.Received({integer ID, integer Length, integer Data[1:1-8]} message)

This function is called whenever a CAN message is received.

  • User Implementation Required: You must implement this function if CAN is initialized in CAN_RX_TX operating mode.
Table 17: CAN.Received() prototype description

 

Name

Description

Arguments

message

Received message.

2.2.4 CANopen

This library is used to interact with the CANopen protocol stack.

  • CANopen Object Representation: Internally, a CANopen object is represented as a table with two values: index and subindex.

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The CANopen stack includes a network management state machine that defines the communication behavior of a CANopen device. While there are multiple possible states, only a few are regularly used and available to the user.

Table 18: CANopen NMT states

NMT state

Description

CO_UNKNOWN

NMT in unknown state (unreachable).

This state cannot be set by user.

CO_OPERATIONAL

Device can use all supported communication objects.

This state can be set by user.

CO_STOPPED

Device operation is stopped.

This state cannot be set by user.

CO_PREOPERATIONAL

First state after initialization indicating that device is ready to work. Limited message transfer support.

This state can be set by user.

CO_RESET_NODE

Application reset. Application objects set to their power-on or default values.

This state cannot be set by user.

CO_RESET_COMM

Communication reset. Communication objects are set to their power-on or default values.

This state cannot be set by user.

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state = CANopen.GetNMTState()

Use this function to retrieve the currently set Network Management (NMT) state of the CANopen device.

Table 19: CANopen.GetNMTState() prototype description

 

Name

Description

Arguments

state

Currently set NMT state (see Table 18).

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CANopen.SetNMTState(state)

Use this function to request the CANopen stack to change the Network Management (NMT) state of the device.

Table 20: CANopen.SetNMTState() prototype description

 

Name

Description

Arguments

state

Next NMT state (see Table 18).

Table 21: CANopen.SetNMTState() exceptions

Exception

state is not one of the valid values.

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number value = CANopen.GetObjectValue({integer, integer} object)

Use this function to retrieve the value of a specified object.

Table 22: CANopen.GetObjectValue() prototype description

 

Name

Description

Arguments

object

CANopen object.

Returns

value

Object value.

Table 23: CANopen.GetObjectValue() exceptions

Exception

object is not a table.

Length of object is not 2.

Value at first index of object is not an integer.

Value at second index of object is not an integer.

Invalid object index and/or subindex.

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CANopen.SetObjectValue({integer, integer} object, number value)

Use this function to set the value of a specified object.

Table 24: CANopen.SetObjectValue() prototype description

 

Name

Description

Arguments

object

CANopen object.

value

Object value.

Table 25: CANopen.SetObjectValue() exceptions

Exception

object is not a table.

Length of object is not 2.

Value at first index of object is not an integer.

Value at second index of object is not an integer.

Invalid object index and/or subindex.

Value is not a number

2.2.5 Motor

This library is used to operate the motor. You can set operating parameters and retrieve the motor's current state and status.

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The motor can be controlled in three distinct modes. Depending on the chosen mode, the related reference will be used by the motor control algorithm.

Table 26: Motor control modes

Motor control mode

Description

TORQUE_MODE

Motor is torque controlled.

Set requested torque with Motor.SetReferenceTorque().

VELOCITY_MODE

Motor is velocity controlled.

Set requested velocity with Motor.SetReferenceVelocity().

POSITION_MODE

Motor is position controlled.

Set requested torque with Motor.SetReferencePosition().

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Motor control operates with a state machine that can be in one of multiple states. This state machine is responsible for top-level motor control functions such as initialization, execution, calibration, and error handling.

  • State Execution: Some states are executed before the script runs and will not be visible to the user.
Table 27: Motor control states

Motor control state

Description

MOTOR_UNDEFINED

Motor control in undefined state (internal error).

MOTOR_INITIALIZATION

Motor control is initializing.

MOTOR_SELF_TEST

Motor control is performing start-up self-tests.

MOTOR_OFF

Motor control is initialized and disabled. Controlling the motor is not possible. Reference values have no effect.

MOTOR_ON

Motor control is initialized and enabled. Motor is controlled according to mode and reference value such that the operating conditions are always within defined limits.

MOTOR_ERROR

Motor control detected an error and was disabled. This state can be entered in multiple ways: limits overreached, failed calibration and other.

MOTOR_CALIBRATION

Motor control is being calibrated. In this state characteristics of the motor and angle sensor are being measured.

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Motor.Enable()

Enable motor control to have the motor operate according to the set mode and the corresponding reference value.

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Motor.Disable()

Disable motor control to stop the motor.

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Motor.Recover()

Use this function to attempt recovery from a motor control error.

Note: This function is only applicable when the motor control is in an error state.

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Motor.SetControlMode(mode)

Use this function to set the motor control mode.

Table 28: Motor.SetControlMode() prototype description

 

Name

Description

Arguments

mode

Motor control mode (see Table 26).

Table 29: Motor.SetControlMode() exceptions

Exception

mode is not one of the valid values.

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state = Motor.GetState()

Retrieve the current state of the motor control.

Table 30: Motor.GetState() prototype description

 

Name

Description

Returns

state

Motor control state (see Table 27).

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integer warnings = Motor.GetWarnings()

Retrieve the currently active motor control warnings.


Table 31: Motor.GetWarnings()

 

Name

Description

Returns

warnings

Active warnings.

Refer to emDrive manual or related CANopen object for value meaning.

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number velocity = Motor.GetReferenceVelocity()

Retrieve the currently set reference velocity.

Table 32: Motor.GetReferenceVelocity()

 

Name

Description

Returns

velocity

Velocity [RPM].

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Motor.SetReferenceVelocity(number velocity)

Set the reference velocity.

Table 33: Motor.SetReferenceVelocity() prototype description

 

Name

Description

Arguments

velocity

Velocity [RPM].

Table 34: Motor.SetReferenceVelocity() exceptions

Exception

velocity is not a number.

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number torque = Motor.GetReferenceTorque()

Retrieve the currently set reference torque.

Table 35: Motor.GetReferenceTorque() prototype description

 

Name

Description

Returns

torque

Torque [Nm].

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Motor.SetReferenceTorque(number torque)

Set the reference torque.

Table 36: Motor.SetReferenceTorque() prototype description

 

Name

Description

Arguments

torque

Torque [Nm].

Table 37: Motor.SetReferenceTorque() exceptions

Exception

torque is not a number.

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number position = Motor.GetReferencePosition()

Retrieve the currently set reference position.

Table 38: Motor.GetReferencePosition() prototype description

 

Name

Description

Returns

position

Position [°].

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Motor.SetReferencePosition(number position)

Set the reference position.

Table 39: Motor.SetReferencePosition() prototype description

 

Name

Description

Arguments

position

Position [°C].

Table 40: Motor.SetReferencePosition() exceptions

Exception

position is not a number.

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number velocity = Motor.GetVelocity()

Retrieve the current motor velocity.

Table 41: Motor.GetVelocity() prototype description

 

Name

Description

Returns

velocity

Velocity [RPM].

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number torque = Motor.GetTorque()

Retrieve the current motor torque.

Table 42: Motor.GetTorque() prototype description

 

Name

Description

Returns

torque

Torque [Nm].

___________________________________________________________________________________________________________________________________________

number position = Motor.GetPosition()

Retrieve the current motor position.

Table 43: Motor.GetPosition() prototype description

 

Name

Description

Returns

position

Position [°C].

2.2.6 Digital

This library is used to manipulate digital I/Os (ports). It enables writing to and reading from digital ports.

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Every emDrive contains a set of digital ports that can be freely used by the user application. Some of these ports are writable, while others are read-only. Note that some ports might not be available on all emDrives. To see which ports are available, refer to the manual or the EDS of your emDrive

Table 44: Digital ports

Digital port

Description

LOW_SIDE_1

Low-side switch 1.

LOW_SIDE_2

Low-side switch 2.

LOW_SIDE_3

Low-side switch 3.

LOW_SIDE_4

Low-side switch 4.

HIGH_SIDE_1

High-side switch 1.

DIGITAL_IN_1

Digital input 1.

This port is read-only.

DIGITAL_IN_2

Digital input 2.

This port is read-only.

DIGITAL_IN_3

Digital input 3.

This port is read-only.

DIGITAL_IN_4

Digital input 4.

This port is read-only.

DIGITAL_IN_5

Digital input 5.

This port is read-only.

DIGITAL_IN_6

Digital input 6.

This port is read-only.

DIGITAL_IN_7

Digital input 7.

This port is read-only.

___________________________________________________________________________________________________________________________________________

number state = Digital.Get(port)

Retrieve the digital state of the port.

Table 45: Digital.Get() prototype description

 

Name

Description

Arguments

port

Digital port (see Table 44).

Returns

state

Value of 0 – 1 representing signal’s duty cycle.

Table 46: Digital.Get() exceptions

Exception

port is not one of the valid values.

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Digital.Set(port, number state)

Set the digital state of the port.

Table 47: Digital.Set() prototype description

 

Name

Description

Arguments

port

Digital port (see Table 44).

state

Value of 0 – 1 representing signal’s duty cycle.

Table 48: Digital.Set() exceptions

Exception

port is not one of the valid values.

state is not a number between 0 and 1.

2.2.7 Analog

This library is used to retrieve values from analog inputs (ports).

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Every emDrive contains a set of analog ports that can be freely used by the user application. All of these ports are read-only. Note that some ports might not be available on all emDrives. To see which ports are available, refer to the manual or the EDS of your emDrive.

Table 49: Analog ports

Analog port

Description

ANALOG_IN_1

Analog input 1.

ANALOG_IN_2

Analog input 2.

ANALOG_IN_3

Analog input 3.

ANALOG_IN_4

Analog input 4.

LOW_SIDE_1_VOLTAGE

Low-side switch 1 voltage measurement.

LOW_SIDE_1_CURRENT

Low-side switch 1 current measurement.

LOW_SIDE_2_VOLTAGE

Low-side switch 2 voltage measurement.

LOW_SIDE_3_VOLTAGE

Low-side switch 3 voltage measurement.

LOW_SIDE_4_VOLTAGE

Low-side switch 4 voltage measurement.

HIGH_SIDE_1_VOLTAGE

High-side switch 1 voltage measurement.

DIGITAL_IN_1

Digital input 1.

DIGITAL_IN_2

Digital input 2.

DIGITAL_IN_3

Digital input 3.

DIGITAL_IN_4

Digital input 4.

DIGITAL_IN_5

Digital input 5.

DIGITAL_IN_6

Digital input 6.

DIGITAL_IN_7

Digital input 7.

___________________________________________________________________________________________________________________________________________

number value = Analog.Get(port)

Retrieve the analog value on the port.

Table 50: Analog.Get() prototype description

 

Name

Description

Arguments

port

Analog port (see Table 49).

Returns

value

Analog value.

Table 51: Analog.Get() exceptions

Exception

port is not one of the valid values.

3. Scripting

3.1 Setting Up Lua Scripting with Visual Studio Code

To make Lua scripting easier, follow these steps to set up Visual Studio Code with the Lua extension:

  1. Install Visual Studio Code

    • If you don't have it yet, download and install Visual Studio Code.
  2. Add the Lua Extension

    • Open Visual Studio Code.
    • Go to the Extensions view (click on the square icon on the sidebar or press Ctrl+Shift+X).
    • Search for "Lua" and install the Lua extension by sumneko.
      image.png
  3. Create a Folder for Libraries

    • Make a new folder on your computer to store the emdrive library. For example, you can name it D:\LuaLibraries.
  4. Configure Developer Mode and Add Library Path

    • Open Visual Studio Code.
    • Press Ctrl+P to open the search bar.
    • Type >settings and select "Open User Settings (JSON)" from the list.
      image.png


  5. Edit User Settings (JSON)

    • In the opened settings.json file, add the following code.
      "Lua.misc.parameters": [
          "--develop=true"
      ],
      "Lua.workspace.checkThirdParty": true,
      "Lua.workspace.userThirdParty": ["path_to_our_library"]
    • Make sure to keep any existing code intact. Add a comma at the end of the last line of the existing code, then paste the new code below it. Update the path to match your folder (D:/LuaLibraries). Use forward slashes instead of backslashes.
  6. Save and Close

    • Save the changes to settings.json.
    • Close Visual Studio Code.


Example of "settings.json":

image.png

3.2 Getting Started with Lua Scripting

3.2.1 Create "firstscript.lua"

  1. Create a New Folder

    • Make a new folder for your project.
  2. Open the Folder with Visual Studio Code

    • Right-click the folder and select "Open with Code."
      image.png
    • This will open Visual Studio Code with your new folder as the workspace.
  3. Create a New Lua Script

    • In the Explorer window of Visual Studio Code, right-click and select "New File."
      image.png
    • Name the file firstscript.lua (valid files are also "firstscript.txt", "firstscript". But it is better to use .lua which can use our emdrive Library in VS-code).

Note: Only the content of the script is transferred, not the file name.

Limitation: You can store only one script at a time on the emDrive.

3.2.2 Structure

Initialization Routine
  • Function Requirement: Your script must include a function named Initialize().
  • Execution: This function is the first to run when the script is executed and runs only once.
  • Purpose: Use this function to initialize hardware and firmware, such as:
    • Setting up CAN
    • Enabling the motor
    • Setting outputs
    • Setting global variables
Loop Routine
  • Function Requirement: Your script must include a function named Loop().
  • Periodic Execution: This function runs periodically based on the LoopPeriodMs variable, which represents the period in milliseconds.
    • Setting the Period: LoopPeriodMs can be set globally or within the Initialize() function.
  • Purpose: Use the Loop() function for tasks that need regular updates, such as:
    • Setting motor velocity
    • Parsing CAN frames
    • Reading inputs and setting output ports


Minimum Loop Period: The minimum allowed loop period is 10 milliseconds.
Execution Time: Ensure the Loop() function completes within the set period to maintain deterministic execution. If the loop takes longer, it can cause unpredictable behavior.

Priority Consideration: The firmware on the emDrive has higher priority than the script, which means script execution may be interrupted by higher priority tasks.
Use the resource monitor (see the Resource Monitor section) to measure loop duration and determine the minimum possible loop period.
The resource monitor can also show the maximum loop duration when interrupted by higher priority tasks.

Data Transfer: Transferring large data over CAN/CANopen will completely block script execution.

3.3 Executing script

After you've created your script, it is time to download it to emDrive and execute it. For these purposes, a few CANopen objects are provided, as seen in Figure 3. They are grouped together and are accessible at index 0x2040.

Table 52 provides a short description of objects related to script execution. More detailed meanings and use cases will be presented in the following sections.

Table 52: Script execution objects description

Name

Description

IsEnabled

Defines if Lua feature is enabled on particular emDrive:

0: Lua feature disabled

1: Lua feature enabled

Status

Lua status:

0: File is non-existent or corrupted,

1: Compilation failed (see Output),

2: Execution failed (see Output),

3: Downloaded file is valid,

4: Script execution is paused,

5: Script is executing,

6: Script timed out and was stopped.

Control

Lua script control:

0: Do nothing,

1: Pause,

2: Run,

3: Restart.

IsAutoStart

Should script be started automatically after device powers on?

Script

Download or upload Lua script.

IO_Input

Script input object. This object can be used to pass values/arguments to the script during runtime.

IO_Output

Script output object. This object is used to display error messages and can be used by script to print arbitrary text messages.

3.3.1 Download/Upload

  • To download the script to emDrive
  1. click on Script object (0x2040, 0x5),
  2. check “Write from file”,
  3. click the “…” button which brings up an open file dialog where you select your script,
  4. click “Write” button which will download the script to emDrive,
  5. after successful download you should see a green progress bar with “Successful” label.

  • To upload the script – this reads back the script currently stored on emDrive:
  1. click on Script object (0x2040, 0x5),
  2. click the “Read” button which will upload the script from emDrive and display it in the “Description” text box.

3.3.2 Control

Once the script has been successfully downloaded and verified, three control options become available through the Control object (0x2040, 0x3).

  1. Pause (Control = 1): This will halt the currently executing script until Run or Restart is set. It will not stop the motor, disable outputs, or otherwise modify the state of the emDrive from what was last set by the script. This has no effect if the script is not executing.

  2. Run (Control = 2): This will resume execution of a paused script from where it was left off. If the script is not executing nor paused but is downloaded and verified, it will start executing the downloaded script. This has no effect if the script is already executing.

  3. Restart (Control = 3): This will terminate the currently executing or paused script, recompile, and restart it. If the script is not executing nor paused but is downloaded and verified, it will start executing the downloaded script.

If a script is already executing when a new script is downloaded, the executing script is terminated as the download is initiated. After the new script is successfully downloaded and verified, it is automatically executed.

NOTE: The script is executed only after motor control has been initialized, which may delay script execution after the device powers on (usually by approximately 100 ms, although this value may vary).

3.3.3 Errors

When an error with the script is detected, the Status object (0x2040, 0x2) is set to a value signaling the type of error. There are four distinct types of errors that are detectable at different stages of script execution:

  1. File is non-existent or corrupted (Status = 0): This is set when the script is not stored on the emDrive, or the stored script is corrupted. This error is triggered when script verification fails, either when the device powers on or whenever a new script is downloaded.

  2. Compilation failed (Status = 1): This is set when the script could not be compiled, which could be caused by syntax errors or running out of memory. This error is triggered every time script compilation fails, such as when the script is restarted, executed for the first time, or downloaded while another script is already executing, causing the new script to be automatically compiled after downloading.

  3. Execution failed (Status = 2): This is set when an error occurs during runtime—such as in initialization, loop, or other required routines—caused by several reasons like accessing nil objects, passing invalid values, missing functions, running out of memory, and others. This error is also raised if the Error() function is called from within the script.

  4. Script timed out and was stopped (Status = 6): This is set when the initialization, loop, or other required routines take longer to execute than expected.

The initialization routine must execute within 100 ms, while the loop and other routines are required to execute within 2 × LoopPeriodMs.

Further details of what went wrong with the script can be retrieved from the output object.

All the above-mentioned errors are permanent. When an error is raised, emDrive protection is activated, and emDrive enters an error state from which it cannot recover (refer to the emDrive manual for more details about protections and error states). At this point, the script should be corrected for errors, downloaded to the emDrive, and then the device should be reset to clear the error.

3.3.4 Debugging

There is no proper debugging mechanism in place; however, utilizing Lua I/O objects and general-purpose CANopen objects, some form of limited debugging is possible. Using the input object, the user can control the flow of the program. The user can also write debug information to the output object. Additionally, all objects at index 0x3020, can be used freely for debugging purposes.

3.3.5 Resource monitor

The resource monitor is used to measure characteristics of the script during compile-time, initialization, and runtime (loop). All available objects relevant to resource monitoring are shown under object 0x2031 and described in Table 53.


Table 53: Script resource monitor objects description

Name

Description

EnableLoopMonitor

Enable loop resource monitoring which includes execution time and RAM usage.

Time_Loop_Immediate

Immediate measured loop duration [us].

Time_Loop_Maximum

Maximum measured loop duration [us].

 

This value might sometimes appear unreasonably large that is when task running Lua script gets interrupted by higher priority tasks.

 

Write 0 to clear value and prepare it for new measurement.

Time_Initialization

Time [ms] required to execute initialization routine.

Time_Compile

Time [ms] required to load the script - that is time to script initialization.

Memory_Free

Immediately available RAM [byte].

Memory_Used

Immediately used RAM [byte].

Initialization and compile-time measurements are performed every time a new script is downloaded and executed or when an existing script is restarted. Memory and loop time monitoring must be explicitly enabled by setting EnableLoopMonitor to 1. This is because these measurements are calculated every loop, thereby shortening the processing time allocated to the script.

3.4 Using the emdrive Library

3.4.1 Option 1: Automatic Setup

  1. Add Code to Script

    • In firstscript.lua, add the following line:

      require('emdrive')
  2. Apply Path Modification

    • A pop-up window will appear in the bottom right corner. Click "Apply and modify."
    • After applying, delete the require('emdrive') line.
      image.png
  3. Check .vscode Folder

    • A new folder named .vscode will be created.
    • Inside, there will be a settings.json file containing the path to the library.

3.4.2 Option 2: Manual Setup

  1. Create .vscode Folder

    • Manually create a .vscode folder in your workspace.
  2. Create settings.json File

    • Inside the .vscode folder, create a settings.json file.
  3. Add Library Path to settings.json

    • Add the following code to settings.json:


      {
          "lua.workspace.library": [
              "D:/LuaLibraries"
          ]
      }

4. Examples

4.1 Example 1: "Hello World"

Description:

Print "Hello World" every 100ms to IO_Output.

To make the script work, you need to have two functions: Initialize and Loop.

  1. Copy the Code

    Copy the following code to an example.lua file:

    function Initialize()	
    	LoopPeriodMs = 100
    end
    
    function Loop()
        IO.Write("Hello World ")
    end
  2. Load the Script on the Inverter

    • Go to 0x2040 0x05 - Script.
    • Select "Write from file" and click "...".
    • A pop-up window will appear. Locate the saved script and click "Open".
    • Click "Write".

  3. Check if the Script is Valid

    • Go to 0x2040 0x02 - Status.
    • The value "3" indicates the downloaded file is valid.
  4. Run the Script

    • Set 0x2040 0x03 - Control to 2.
    • If the script is running, the status value should be "5".
  5. View the Output

    • Go to 0x2040 0x07 - IO_output.
    • Click "Read" to see the "Hello World" string in the Description window.

4.2 Example 2: Data types & variables

4.2.1 Example 2.1: Data types

Lua is a lightweight, high-level programming language known for its simplicity and flexibility. It has several basic data types, each serving a different purpose. Here are the main data types in Lua along with examples for each:

  1. Nil
    Represents the absence of a value.
  2. Boolean
    Represents a boolean value, either true or false.
  3. Number
    Represents both integer and floating-point numbers.
  4. String
    Represents a sequence of characters.
  5. Table
    Represents associative arrays, which can be used as arrays, dictionaries, or other data structures.
  6. Function
    Represents a callable function.
function Initialize()	
	LoopPeriodMs = 100
end

function Loop()
    
    -- 1. Nil
    local myVariable = nil
    IO.Print(myVariable)  -- Output: nil

    -- 2. Boolean
    local isTrue = true
    local isFalse = false
    IO.Print(isTrue)  -- Output: true
    IO.Print(isFalse)  -- Output: false

    -- 3. Number
    local integerNumber = 42
    local floatingNumber = 3.14
    IO.Print(integerNumber)  -- Output: 42
    IO.Print(floatingNumber)  -- Output: 3.14

    -- 4. String
    local myString = "Hello, Lua!"
    IO.Print(myString)  -- Output: Hello, Lua!

    -- 5. Table
    local myTable = { key1 = "value1", key2 = "value2" }
    IO.Print(myTable.key1)  -- Output: value1
    IO.Print(myTable.key2)  -- Output: value2

    local arrayTable = { "apple", "banana", "cherry" }
    IO.Print(arrayTable[1])  -- Output: apple

    -- 6. Function
    local function myFunction(a, b)
      return a + b
    end
    IO.Print(myFunction(2, 3))  -- Output: 5
 
    -- 6. Anonymous function
    local anonFunction = function(x, y)
      return x * y
    end
    IO.Print(anonFunction(4, 5))  -- Output: 20

end

4.2.2 Example 2.2: Variables

  1. Global variables
    Global variables are accessible from anywhere in the program unless shadowed by a local variable of the same name. By default, any variable declared without the local keyword is global.
    myGlobalVariable = 10  -- Global variable
    
    function printGlobal()
      print(myGlobalVariable)
    end
    
    printGlobal()  -- Output: 10
  2. Local Variables
    Local variables are only accessible within the block or function where they are declared. They help avoid polluting the global namespace and can be used to manage scope more effectively.
    local myLocalVariable = 20  -- Local variable
    
    function printLocal()
      local myLocalVariable = 30  -- Local to this function
      print(myLocalVariable)
    end
    
    printLocal()  -- Output: 30
    print(myLocalVariable)  -- Output: 20
  3. Table fields
    Variables can also be fields of tables, allowing for the creation of more complex data structures like arrays, dictionaries, and objects.
    local myTable = {
      field1 = "Hello",
      field2 = "World"
    }
    
    print(myTable.field1)  -- Output: Hello
    print(myTable.field2)  -- Output: World

Variable scope

  • Global Scope: Variables declared outside of any function or block are global by default.
  • Local Scope: Variables declared with the local keyword within a function, block, or loop are local to that block.
  1. Global vs. Local
    myGlobal = "I am global"
    
    function testScope()
      local myLocal = "I am local"
      print(myGlobal)  -- Accessible
      print(myLocal)   -- Accessible
    end
    
    testScope()
    
    print(myGlobal)  -- Accessible
    -- print(myLocal) -- Error: myLocal is not accessible here

  2. Local Variable Shadowing
    local x = 5  -- Local variable in the main chunk
    
    function shadowTest()
      local x = 10  -- Local variable in the function
      print(x)  -- Output: 10
    end
    
    shadowTest()
    print(x)  -- Output: 5

Global variables and tables use a lot of memory, especially in embedded systems. To save memory, it's best to use local variables whenever possible. 
If you use a global variable at the start of your code and don't need it later, clear the global variable to free up memory. You can do this by adding the following code:

myGlobalVariable = nil

4.3 Example 3: Inputs/Outputs

4.3.1 Example 3.1: Use of digital inputs & outputs

Turn low side 1 - ON when switch on digital pin 1 is switched ON.

function Initialize()	
	LoopPeriodMs = 10
end

function Loop()

    local switch = Digital.Get(DIGITAL_IN_1)

    if switch == 1.0 then
        Digital.Set(LOW_SIDE_1, 1)
    else
        Digital.Set(LOW_SIDE_1, 0)
    end
end

4.3.2 Example 3.2: Use of analog inputs

Print analog value of analog input 1 when switch on digital pin 1 is switched ON.

function Initialize()	
	LoopPeriodMs = 10
end

function Loop()

    local switch = Digital.Get(DIGITAL_IN_1)

    if switch == 1.0 then
        local rawVal = Analog.Get(ANALOG_IN_1)
        IO.Print(rawVal)    
    end
end

Loop period is set to 1000ms
LED is connected on low side 1.
Blink LED every 0.5s with Time.WaitMs().

function Initialize()	
	LoopPeriodMs = 1000
end

function Loop()

    local ledState = Digital.Get(LOW_SIDE_1)

    if(ledState == 0.0) then
        Digital.Set(LOW_SIDE_1, 1.0)
    else
        Digital.Set(LOW_SIDE_1, 0.0)
    end

    Time.WaitMs(500)

end

If we set the LoopPeriodMs to 100ms, the script stops running and shows a status of "6", meaning "Script timed out and was stopped."

Here are the key points to understand:

  • Time.WaitMs() Function: This function pauses the script for a specified time. In our example, it pauses for 0.5 seconds.
  • LoopPeriodMs Setting: We set the script to loop every 100ms.
  • Error Explanation: Since the script must loop every 100ms but pauses for 0.5 seconds, it causes an error.

Important Note: Be very careful when using the Time.WaitMs() function to avoid such errors.

We want the LED to blink every 0.5 seconds, while the main loop runs every 10ms. Here's how we do it:


  1. Count Loops: We count each loop from 1 to 50.
  2. Multiply Counter: Multiply the counter by the loop period (10ms).
  3. Check Reminder: Divide the result by 500.
  4. Toggle Output: If the remainder is 0, we toggle the LED.
Main_loop_period = 10
Counter = 1


function Initialize()	
	LoopPeriodMs = Main_loop_period
end

function Loop()

    if ((Counter)*Main_loop_period)%500==0 then
    
        local ledState = Digital.Get(LOW_SIDE_1)

        if(ledState == 0.0) then
            Digital.Set(LOW_SIDE_1, 1.0)
        else
            Digital.Set(LOW_SIDE_1, 0.0)
        end

    end
 
    if Counter<50 then
        Counter=Counter+1
    else
        Counter=1
    end

end


The script initializes a start time variable and defines two functions. In the Loop function, the script checks if the StartTime is nil and if so, sets it to the current time in milliseconds.
The Loop function then continuously gets the current time in milliseconds. If 500 milliseconds have passed since the StartTime, it resets the StartTime to the current time.
It then gets the state of a digital output LOW_SIDE_1.
If LOW_SIDE_1 is off (state is 0.0), it turns it on (state to 1.0).
If LOW_SIDE_1 is on (state is 1.0), it turns it off (state to 0.0).

This process repeats every 500 milliseconds, toggling the state of LOW_SIDE_1 each time.

StartTime = nil

function Initialize()	
	LoopPeriodMs = 10
end

function Loop()

    --Execute only once at the start of the loop
    if(StartTime == nil) then
        StartTime = Time.GetMs()
    end

    --Chechk every loop what is the time
    local CurrentTime = Time.GetMs() 

    if (CurrentTime - StartTime >= 500) then
        StartTime = CurrentTime

        local ledState = Digital.Get(LOW_SIDE_1)

        if(ledState == 0.0) then
            Digital.Set(LOW_SIDE_1, 1.0)
        else
            Digital.Set(LOW_SIDE_1, 0.0)
        end

    end
end

4.5 Example 5: CAN send

4.5.1 Example 5.1: (CAN send simple message)

To send a CAN message every 100ms with an ID of 0x205 and data value 500 using the first 2 bytes, follow these steps: 

image.png


  1. Use Template:

    • Start with example 4.3 as a template.
  2. Add Variables and Functions:

    • Define a CanID variable.
    • Initialize CAN with the CAN.Initialize() function.
  3. Sending Parameters:

    • Use the CAN_TX_ONLY parameter for sending.
    • Messages will not be extended.
    • Set filters to 0 since we are only sending.
  4. Modify the Code:

    • Delete the code for toggling the output.
  5. Create Custom Function:

    • Create a function that is called every 100ms.
    • Name the argument Data_raw.
    • Split Data_raw into 2 bytes.
    • Send the data using the CAN.Send() function.
CanID = 0x205

StartTime = nil

function Initialize()

    CAN.Initialize(CAN_TX_ONLY,false,0,0)

	LoopPeriodMs = 10
end

function Loop()

    --Execute only once at the start of the loop
    if(StartTime == nil) then
        StartTime = Time.GetMs()
    end

    --Chechk every loop what is the time
    local CurrentTime = Time.GetMs() 

    if (CurrentTime - StartTime >= 100) then
        StartTime = CurrentTime
        SendData(500)
    end
end

function SendData(Data_raw)
    local val = Data_raw
    local byte0 = math.floor(val) & 0xFF
    local byte1 = (math.floor(val) & 0xFF00) >> 8
    CAN.Send(CanID,{byte0,byte1,0,0,0,0,0,0})
end

4.5.2 Example 5.2 : CAN send extended message (J1939)

We will do the same as in example 5.1 except we will send an extended message (It will be a J1939 message PH3 - the data order might be different in the standard).

 
ID = 0x18FF8203. 

The only thing we need to change is 2 lines, we need to change the CanID and in the CAN.Initialize() function, the boolean value to true. If we change only the CanID then the message will still be sent out but the ID will be 0x199 (last 3 digits of - ID 0x18FF8199).

CanID = 0x18FF8199
CAN.Initialize(CAN_TX_ONLY,true,0,0)

4.6 Example 6: CAN receive

4.6.1 Example 6.1 : CAN receive

In this example we will turn ON and OFF a LED that is connected on low side 1 with a received can message.
The Can ID has to be 0x123 and we will send only one byte of data. If the value of data is 1 then the LED will be turned ON, otherwise it will be turned OFF. 
 
To use the CAN receive function we need to change the CAN.Initialite() and add a function called "CAN.Received(message)". With the following code we always go into the CAN.Received() function when a message is received and then we check if the ID is correct.

function Initialize()
    CAN.Initialize(CAN_RX_TX,false,0,0)
	LoopPeriodMs = 10
end

function Loop()


end

function CAN.Received(message)
    if (message.ID == 0x123) then
        IO.Print(" Data1: ", message.Data[1])
        if(message.Data[1] == 1) then
            Digital.Set(LOW_SIDE_1, 1.0)
        else
            Digital.Set(LOW_SIDE_1, 0.0)
        end
    end
end

We can also add a filter so we only go into the CAN.Received() when the message has a proper ID. We achieve this with the following code.

function Initialize()
    CAN.Initialize(CAN_RX_TX,false,0x123,0x123)
	LoopPeriodMs = 10
end

function Loop()


end

function CAN.Received(message)
    --if (message.ID == 0x123) then
    IO.Print(" Data1: ", message.Data[1])
    if(message.Data[1] == 1) then
        Digital.Set(LOW_SIDE_1, 1.0)
    else
        Digital.Set(LOW_SIDE_1, 0.0)
    end
    --end
end

4.7 Example 7: Read & Set CANopen objects


In this example, we'll use an analog input (HW AIN1) as a throttle to set the motor velocity reference (object 0x3010 0x05). We will also read this object and print its value to the Lua output. Additionally, we'll limit the maximum RPM using the math library to prevent the motor from running away if there's a problem with the analog reading.

0V = 0RPM
5V = 200RPM

For this example to work you need an inverter that is configured to work with the connected motor. You need to be first able to spin it in velocity mode using the configurator.
When you start the script go to operational and turn on PWMs manually.

If the analog throttle is damaged (either a short circuit or a broken circuit), there is no safety system in place. Here’s what can happen:

If the circuit is broken, no voltage will be applied, and the RPM will be 0.
If there is a short circuit, the inverter will receive the full 5V on the analog input, causing the RPM to go to the maximum.

To prevent these issues, we need to add safety features. These will be demonstrated in Example 8.

VelocityRef = {0x3010, 0x05}

function Initialize()
	LoopPeriodMs = 10
end

function Loop()
   

    local rpm = Analog.Get(ANALOG_IN_1) * 40
    rpm = math.min(rpm,200)

    CANopen.SetObjectValue(VelocityRef, rpm)
    
    local VelRef_from_CANopen = CANopen.GetObjectValue(VelocityRef)

    IO.Print(VelRef_from_CANopen)
end

4.8 Example 8: Demo application

4.8.1 Example 8.1 : Demo application using CANopen objects.

In this example, we will demonstrate how to use the HW AIN1 input for a simple throttle control with a potentiometer (0-5V).

  • Throttle Input: HW AIN1 (0-5V Potentiometer)
    • Minimum RPM: 0 (corresponds to 0.5V)
    • Maximum RPM: 200 (corresponds to 4.5V)
    • Motor Stop Conditions:
      • If the throttle voltage is below 0.2V or above 4.8V, the motor will stop to protect against short and break issues.
    • PWM Enable Condition:
      • If the throttle voltage is below 0.5V, the PWM signals will be enabled
function Initialize()

    CANopen.SetObjectValue(VelocityRef, 0) -- Set Velocity ref to 0
	CANopen.SetObjectValue(ControlMode, 1) -- Set velocity mode
	CANopen.SetNMTState(CO_OPERATIONAL)    -- Go into operational mode

	LoopPeriodMs = 100
end

function Loop()
    local throttleVoltage = Analog.Get(ANALOG_IN_1)
    -- Decide whether to enable or disable the motor
    if Digital.Get(DIGITAL_IN_1) == 1 then
        -- only enable if voltage on analog in 1 is < 0.5 V so the motor does not start ang goes to high RPM
        if (throttleVoltage < 0.5) then
            CANopen.SetObjectValue(PwmControl, 1)
        end
    else
        CANopen.SetObjectValue(PwmControl, 0)
    end

    if (throttleVoltage > 0.2 and throttleVoltage < 4.8) == true then
           -- Map values 0.5 - 4.5 V to 0 - 200 RPM and
            local rpm = (throttleVoltage - 0.5) / 4 * 200
            rpm = math.min(rpm, 200)
            rpm = math.max(rpm, 0)
            CANopen.SetObjectValue(VelocityRef, rpm)
    else
        CANopen.SetObjectValue(VelocityRef, 0)
        CANopen.SetObjectValue(PwmControl, 0)
    end
end

4.8.2 Example 8.2 : Demo application using dedicated motor library.

In this example we will have the same functionality of the code as in example 8.1. but with the use of motor library
With the use of the motor library the code is easier to read and write than example 8.1.

function Initialize()

    Motor.SetReferenceVelocity(0)       -- Set Velocity ref to 0
	Motor.SetControlMode(VELOCITY_MODE) -- Set velocity mode
	CANopen.SetNMTState(CO_OPERATIONAL) -- Go into operational mode

	LoopPeriodMs = 100
end

function Loop()
    local throttleVoltage = Analog.Get(ANALOG_IN_1)
    -- Decide whether to enable or disable the motor
    if Digital.Get(DIGITAL_IN_1) == 1 then
        -- only enable if voltage on analog in 1 is < 0.5 V so the motor does not start ang goes to high RPM
        if (throttleVoltage < 0.5) then
            Motor.Enable()
        end
    else
        Motor.Disable()
    end

    if (throttleVoltage > 0.2 and throttleVoltage < 4.8) == true then
           -- Map values 0.5 - 4.5 V to 0 - 200 RPM and
            local rpm = (throttleVoltage - 0.5) / 4 * 200
            rpm = math.min(rpm, 200)
            rpm = math.max(rpm, 0)
            Motor.SetReferenceVelocity(rpm)
    else
        Motor.SetReferenceVelocity(0)
        Motor.Disable()
    end
end

4.9 Example 9: Throttle script (state - machine)

Throttle Control
  • Adjusting the Throttle: Use the potentiometer connected to Analog_IN_1.
  • Protection: The potentiometer is protected against short and break circuits.
  • Deadband: A deadband of 0.3V is set for the potentiometer.
  • Speed Limits:
    • Minimum speed: 0 RPM
    • Maximum speed: 300 RPM
Motor Operation
  • Activation:
    • The motor runs only when digital pin 1 (ON/OFF switch) is connected.
    • Change motor direction using a switch on digital pin 3.
  • Speed Setting:
    • Forward max speed: Object 0x3020 0x0D
    • Reverse max speed: Object 0x3020 0x0E
    • Switching direction at max speed changes to the corresponding reverse speed.
LED Diagnostics
  • LED Indicator (HS1):
    • On: System working normally.
    • Blinking: System in error mode.
  • Error Blink Codes:
    • Error 2: Blinks twice, then pauses.
    • Error 3: Blinks three times, then pauses.
Voltage and RPM Details
  • Working Voltage Range:
    • Minimum RPM: at 0.5V
    • Maximum RPM: at 4.5V
    • Deadband: 0.3V
  • Error Conditions:
    • ERROR1: Voltage out of bounds
    • ERROR2: Analog_IN_1 < (Min_Volt - Deadband)
    • ERROR3: Analog_IN_1 > (Max_Volt + Deadband)
CANopen Error Messages
  • Error Message (0x80 + nodeID):
    • Sent every 100ms in error state.
    • Data length: 8 bytes.
    • Byte 0 Mapping:
      • Bit 0: Throttle potentiometer error out of bounds
      • Bit 1: Throttle potentiometer break circuit error
      • Bit 2: Throttle potentiometer short circuit error
  • Warning Message (0x180 + nodeID):
    • Sent every 100ms in start state.
    • Data length: 8 bytes.
    • Byte 0: Warning code 0x01 (Motor disabled, potentiometer not in min position)

If the motor spins at Forward max speed and you switch the direction with the switch then it will spin at Reverse max speed

-- Limits
MAX_RPM = 300
MIN_RPM = -300

-- Objects
FORWARD_MAX_SPEED_ID = {0x3020, 0xD}
REVERSE_MAX_SPEED_ID = {0x3020, 0xE}
LED_ID 				 = {0x30A4, 0x02}


-- Inputs
ENABLE_SW 	 = DIGITAL_IN_1
DIRECTION_SW = DIGITAL_IN_2
THROTTLE_IN  = ANALOG_IN_1
DIRECTION_IN = DIGITAL_IN_3


-- Voltage thresholds
THROTTLE_MIN_V = 0.5
THROTTLE_MAX_V = 4.5
DEADBAND 	 = 0.3


ERROR	  = 0
ERROR_reg = 0
WARNINGS  = 0


StartTime1	= nil
StartTIme2	= nil
StartTime3 	= nil
StartTime4 	= nil
FlagCounter = 0


DIN		  = {ON = 1, OFF = 0}
LED 	  = {OFF = 0x0, ON = 0x1}
DIRECTION = {FORWARD = 1, REVERSE = 0}

-- Application FSM
Application = {}


function Initialize()
	CAN.Initialize(CAN_TX_ONLY,false,0,0)

	Application.NextState = "Idle"

    Motor.SetReferenceVelocity(0)
	Motor.SetControlMode(VELOCITY_MODE)

	LoopPeriodMs = 10
end


function Loop()
	Application[Application.NextState]()
end


Application.Idle = function ()
	CANopen.SetObjectValue(LED_ID, LED.ON)
	CANopen.SetNMTState(CO_OPERATIONAL)
	Application.NextState = "Start"
end


Application.Start = function ()


    -- IF enable switch is off go to stop state
    if (Digital.Get(ENABLE_SW) == DIN.OFF ) then
		Application.NextState = "Stop"
		return
	end


    -- Get voltage
	local throttleVoltage = Analog.Get(THROTTLE_IN)


    -- Go into error state if throttle voltage is out of bounds
    if OutOfBounds(throttleVoltage, (THROTTLE_MIN_V - DEADBAND), (THROTTLE_MAX_V + DEADBAND)) == true then
		ERROR = (ERROR or 0) | 1
		Application.NextState = "Error"
		return
	end


    -- Check that voltage is bellow minimal throttle voltage - so that the motor does not start at high speed
	if Motor.GetState() == MOTOR_OFF then
		if throttleVoltage < (THROTTLE_MIN_V) then
            Motor.Enable()
			WARNINGS = WARNINGS & Negate_Xbit(1, 8)
            return
		else
			WARNINGS = (WARNINGS or 0) | 1
        end
	end

	-- Only set velocity reference when pwms are enabled
	if ((Motor.GetState() == MOTOR_RUN) and (throttleVoltage >= 0.5)) then
		-- Calculate Voltage
    	--local rpm = ((throttleVoltage - THROTTLE_MIN_V) * MAX_RPM) / (THROTTLE_MAX_V - THROTTLE_MIN_V)
		local rpm = ((throttleVoltage - THROTTLE_MIN_V) * GetMaxSpeed()) / (THROTTLE_MAX_V - THROTTLE_MIN_V)
    	-- Limit RPM
    	rpm = math.min(rpm, MAX_RPM)
    	rpm = math.max(rpm, MIN_RPM)
		IO.Print("REF: ", rpm)
    	-- Set ref
		Motor.SetReferenceVelocity(rpm)
	end

	-- Send warnings every 100ms
	local CurrentTime = Time.GetMs()
	if((StartTIme2 == nil) or (CurrentTime-StartTIme2) >= 100) then
		SendWarnings()
	end
end


Application.Stop = function ()
    Motor.SetReferenceVelocity(0)
	Motor.Disable()
    --When eneble sw is activated go to start state
	if (Digital.Get(ENABLE_SW) == DIN.ON) then
		Application.NextState = "Start"
	end
end

Application.Error = function ()

    Motor.Disable()
	Motor.SetReferenceVelocity(0)

	--local ledValue = CANopen.GetObjectValue(LED_ID)
    local throttleVoltage = Analog.Get(THROTTLE_IN)
	local ErrorBlinkCounter = 0
	local CurrentTime

	--If bit 0 = 1 then OutOfBounds is detected
	if (ERROR & 1) == 1 then
		if throttleVoltage < (THROTTLE_MIN_V - DEADBAND) then
			ERROR = ERROR | 2
			ERROR_reg = ERROR_reg | 1 -- set the generic error register
		elseif throttleVoltage > (THROTTLE_MAX_V + DEADBAND) then
			ERROR = ERROR | 4
			ERROR_reg = ERROR_reg | 1 -- set the generic error register
		else
			-- Clear ERROR bit 0, 1, 2
			ERROR = ERROR & Negate_Xbit(7, 16)
			-- Clear the generic error register
			ERROR_reg = ERROR_reg | Negate_Xbit(1, 8)
		end
	end

	-- Send Errors every 100ms
	CurrentTime = Time.GetMs()
	if ((StartTime1 == nil) or (CurrentTime - StartTime1) >= 100) then
		StartTime1 = CurrentTime
		SendError()
	end

	-- Determine how many times we want to blink the led
    if ((ERROR & 2) >> 1) == 1 then
        ErrorBlinkCounter = 2
    elseif ((ERROR & 4) >> 2) == 1 then
        ErrorBlinkCounter = 3
    end

    -- Start the blinking cycle if enough time has passed
	CurrentTime = Time.GetMs()
    if StartTime3 == nil or (CurrentTime - StartTime3) >= 3000 then
        StartTime3 = CurrentTime
        FlagCounter = 0
    end

    -- Handle the blinking logic
    if FlagCounter < 2 * ErrorBlinkCounter then
        if StartTime4 == nil or (CurrentTime - StartTime4) >= 300 then
            StartTime4 = CurrentTime
            FlagCounter = FlagCounter + 1

            -- Toggle LED
            --if ledValue == 0  then
            if FlagCounter % 2 == 1 then
				CANopen.SetObjectValue(LED_ID, LED.ON)
            else
                CANopen.SetObjectValue(LED_ID, LED.OFF)
            end
        end
	else
		-- Ensure the LED is off during the pause period
        CANopen.SetObjectValue(LED_ID, LED.OFF)
    end

    if ERROR == 0 then
		FlagCounter = 0
		Application.NextState = "Idle"
		return
	end
end


function GetMaxSpeed()
	if Digital.Get(DIRECTION_IN) == DIRECTION.FORWARD then
		return CANopen.GetObjectValue(FORWARD_MAX_SPEED_ID)
	end
	return CANopen.GetObjectValue(REVERSE_MAX_SPEED_ID)
end


function SendError()
	-- Send on ID + nodeID; we get the NodeId from CANopen off the inverter
	local CanID = 0x80 + CANopen.GetObjectValue({0x100B, 0x00})
	local byte0 = ERROR & 0xFF
	local byte1 = (ERROR & 0xFF00) >> 8
	local byte2 = ERROR_reg & 0xFF
	CAN.Send(CanID,{byte0, byte1, byte2, 0, 0, 0, 0, 0})
end

function SendWarnings()
	-- Send on PDO + nodeID;
	local CanID = 0x180 + CANopen.GetObjectValue({0x100B, 0x00})
	local byte0 = WARNINGS & 0xFF
	CAN.Send(CanID,{byte0, 0, 0, 0, 0, 0, 0, 0})
end


function OutOfBounds(throttleVoltage, minVal, maxVal)
    if (throttleVoltage < minVal) or (throttleVoltage > maxVal) then
        return true
    else
        return false
    end
end


--- Fuctino to negate bits
---@param value number Value to negate
---@param xBit number Number of bites e.g 16bit => xBit = 16
function Negate_Xbit(value, xBit)
    local negated = 0
    for i = 0, (xBit - 1) do
        if (value & (1 << i)) == 0 then
            negated = negated + (1 << i)
        end
    end
    return negated
end

5. Benchmark


RAM usage [kB] RAM free
[kB]
Avg. loop duration [us] Compile time [ms] Initialization time [ms]
00Empty_script 12 24 13 2.7 0.175
01GetObject 11.728 24.112 5000 2.9 0.173
02GetObject_with_library 11.784 24.056 510 2.94 0.241
03GetSet 12.088 23.752 5000 3.178 0.177
04GetSet_with_library 12.128 23.712 450 3.149 0.174
05Timer_example_4_1 12.064 23.776 500407 3.294 0.242
06Timer_example_4_2 12.200 23.640 17 3.669 0.177
07Timer_example_4_3 12.232 23.608  19 3.747 0.175
08Example_5 12.104 23.736 18 4.332 0.213
09Example_6 15.512 20.328 9 3.468 0.225
10Example_7 22.048 12.792 125 3.506 0.191
11Example_8.1 13.472 22.368 110 5.030 0.293
12Example_8.2 13.072 22.768 50 4.628 0.250
13Example_9 21.112 14.728 250

15.756

0.742












6. Best practices

For further insights and practical tips, I recommend exploring "Programming in Lua," available at: Programming in Lua. Authored by experts in the field, this comprehensive resource offers invaluable guidance for Lua developers. It's worth noting that the entire topic is accessible free of charge as of April 24, 2024. Additionally, some sections of the topic include examples to further illustrate key concepts and techniques.

6.1 Minimizing Global Variables

In Lua scripting, it's imperative to exercise caution with global variables to prevent memory exhaustion and script failures, especially on embbeded systems. Emphasizing the utilization of local variables whenever possible is paramount. By minimizing global variable usage, we mitigate the risk of memory overflow and enhance script performance.

Example:

myGlobalVaribale = 10  --Global variable
local myLocalVaribale = 10  --Local variable

7. Known issues and limitations

This section describes known issues and limitations, their causes, and solutions or mitigations if they exist.

7.1 Issues

7.1.1

Error 0x06070010 when loading a script may indicate Lua object 0x2040 0x01 isn't set to 1. To resolve, ensure proper access level in Configurator to unlock this feature. If you do not have the proper access level contact us.

image.png

image.png

 

7.1.2 Output object out of memory error

When reading an output object whose value is periodically changing by the script, it is possible that an "Out of memory" error, as shown in Figure 8, may be reported by the emDrive Configurator.

Cause: unsynchronized reading and writing to output object by script and emDrive Configurator at the same time.

Solution: read output object again.

 

7.1.3 IO.Print() isn't functioning

If IO.Print() isn't functioning, it may signal an outdated firmware version. Firmware 0x10C01 lacks support, while 0x10D02 enables the function.

 

7.1.4